by The Pull
Co-author: StoneFisk
******************************************************************************************************* ******************************************************************************************************* Godmessage IV Creator v0.4 Author: 6IT Thanks: The Pull - Creator of Godmessage I, II, III, & IV - this is his brainchild. Thanks: StoneFisk - Coauthor of Godmessage I, II, III, & IV. Thanks: To all the people who helped make godmessage what it is today (In no particular order): Exxtreme, Nicula Laurentiu, Sugien, Dabbler, Blade, and everyone else I forgot to mention Thanks: All the beta testers out there, Thanks for the feedback. Special Thanks: George Guninski - Without his exploit, Godmessage wouldn't exist. Keep finding those bugs George! CHANGELOG 10-18-00 (v0.4) GODMESSAGE IV - call debug using %comspec% - cleaned up javascript a little - couple tweaks here and there GMCreator - Dynamically creates Godmessage from supplied html file - prompts user for the three setTimout values - Creates a second RC4 encrypted / Hex encoded Godmessage. ToDo - Add worm capabilities to GM... CHANGE LOG 10-13-00 (v0.3) GODMESSAGE IV - A lot! Thanks to StoneFisk we were able to scrap the whole LCODER program and use a smaller xxdecode.com program. The result: GM is 29% smaller and more efficient. SF, you da man! - Set the setTimeouts to 15, 2000, and 2500 respectively. (I keep changing these settings trying to find the perfect timeout) - Thru out a lot of unnecessary code - fixed %comspec% problem (use %comspec% to call debug) - Thanks to Pull - GM now deletes the hta file after it runs! Stealth baby, Stealth... (Another great idea from the mind of the Pull) GMCreator - Scraped lcoder for XXENCODE.COM - Increased executable file size to 34500 bytes!!! TODO - insert GM into user supplied html file CHANGE LOG 10-12-00 (v0.2) GODMESSAGE IV - Deleted the setTimeout call of f() and replaced it with a call from the onload property of the BODY element. - Set the remaining setTimeouts to 15, 3000, and 4500 respectively. - Cleaned up the VBScript code a bit, used fso.DeleteFile to clean up files - A few other tweaks here and there GMCreator - encode onz.exe using XXE (onz.xfr) - increased file size limit to 26000 bytes (thanks to XXEncoding) TODO - Optimize Godmessage code, remove unnessisary chars to make file smaller and raise onz.exe size limit - Possibly dynamically create godmessage from user supplied html file ******************************************************************************************************* ******************************************************************************************************* Disclaimer: I take no responsibility for the use of this code. I do not guarantee that my code is free from defects. My software is provided �as is," and you use the software at your own risk. I make no warranties as to performance, merchantability, fitness for a particular purpose, or any other warranties whether expressed or implied. Under no circumstances shall I be liable for direct, indirect, special, incidental, or consequential damages resulting from the use, misuse, or inability to use this software. ******************************************************************************************************* ******************************************************************************************************* Directions: Unzip the package into it's own directory copy your "executable" and html file to the same directory as GMCreator.vbs Run GMCreator.vbs and enter in the filename of your executable - Program will rename the file onz.exe (deleting original file) - File can't be larger than 34500 bytes. Enter the filename of your html file - Godmessage will be inserted into this document Enter in the values for the three setTimeout calls - Enter the timeout for the 'Path' setProperty. (Default 15) - Enter the timeout for the 'Doc' setProperty. (Default 2000) - Enter the timeout for the 'invoke' method. (Default 2500) Program will then create a fully functional Godmessage.html & GOdmessage.HexEnc.html - Godmessage.html is the standard Godmessage, no encoding or encryption - GOdmessage.HexEnc.html is a RC4 encrypted, Hex encoded version that decrypts/decodes when loaded. - Due to Hex encoding, file size is double that of standard GM Have fun! ******************************************************************************************************* "There he goes one of god's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live and too rare to die." -Hunter S. Thompson